Pages: [1] 2 3 |
1. Learning skills: should they come back? - in EVE General Discussion [original thread]
Instead of this, why not introduce an undocking skill which you need to train to level V in order to undock; it would have a similar effect.
- by Ambrosse Brutus - at 2015.04.08 22:50:42
|
2. First impressions of a total newbie... - in EVE General Discussion [original thread]
Jenn aSide wrote: come back here and tell us all about how you think EVE's servers should be burdened by having to make even more calculations per second with a 'more detailed combat system' and how this would make for a more enjoyable experien...
- by Ambrosse Brutus - at 2015.04.06 17:45:18
|
3. First impressions of a total newbie... - in EVE General Discussion [original thread]
Anu Swaraj wrote: Hello again... Now, as for my opinion on the combat system, It is misinformed. Here are a few questions to make you think. How would you differ your approach when fighting a blaster ship vs an autocannon ship? How would yo...
- by Ambrosse Brutus - at 2015.04.04 23:50:20
|
4. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Ytterbium, I don't see any of the points you raised as negative, they are either neutral or positive. Mooring is a very good idea to fix the problem with super capitals not being able to dock, and once POS's are removed there will be no place to k...
- by Ambrosse Brutus - at 2015.03.26 23:43:30
|
5. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
Option one or two sound feasible. I always imagined it would work in a fashion similar to how planetary launches currently operate, although option one sounds like it could be also very interesting although I'm not sure how practical it would be. ...
- by Ambrosse Brutus - at 2015.03.24 23:18:09
|
6. Sticky:Dev blog: A Glimpse into the Future of Ship Skins - in EVE Information Portal [original thread]
In its current form this implementation of ship skins is not conducive to any form of interesting gameplay. The idea that something tied to the ship being flown can be made indestructible is the antithesis to the fundamental design of the game. St...
- by Ambrosse Brutus - at 2015.03.24 22:56:25
|
7. Sticky:Dev blog: Fly Quafe GÇô Fanfest Ship Skins with Game Time Bundles - in EVE Information Portal [original thread]
Marsha Mallow wrote: Yeh, I read it twice. I think the pricing is retardedly high for a vanity item and I don't like it, so I'll say so Hmm, the price is high is it? The 12 months of eve time without ship skins normally costs -ú89.99, the 12 ...
- by Ambrosse Brutus - at 2015.03.18 04:07:03
|
8. Announcement:[Feedback Wanted] Time Zone Mechanics Survey - in Player Features and Ideas Discussion [original thread]
My thought is that the current plan to have a 4 hour window every day needs to change. Many of the reasons have already been mentioned. Instead, the 'prime time' would be better if it occurred less frequently but for a longer period. Even better ...
- by Ambrosse Brutus - at 2015.03.15 06:25:32
|
9. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Swap the afterburner bonus currently proposed for Sansha to Blood Raiders, and give the web range bonus to Sansha at 50% per level just under that which can be achieved by the Huginn. Then remove the Sansha tracking bonus as it will be no longer r...
- by Ambrosse Brutus - at 2014.04.02 14:01:00
|
10. Possible Solution For Warfare Links - in EVE General Discussion [original thread]
I've been considering the role of warfare links on the battlefield recently after learning of the new roles intended for command ships and T3 cruisers. http://community.eveonline.com/devblog.asp?a=blog&nbid=73530 After contemplating the ma...
- by Ambrosse Brutus - at 2012.12.18 01:54:00
|
11. Black Monday: The Forge Market Crash! - in EVE General Discussion [original thread]
Edited by: Ambrosse Brutus on 29/06/2009 22:30:35 Yes. >_<
- by Ambrosse Brutus - at 2009.06.29 22:30:00
|
12. Destroyers are terrible...so which cruiser? - in EVE New Citizens Q&A [original thread]
Anyone who tells you a destroyer is a waste of time really doesn't know what they are talking about so dont listen to them. Cruisers and destroyers are both excellent ships although my advice to the majority of new players would be go for the dest...
- by Ambrosse Brutus - at 2009.06.19 01:31:00
|
13. Joining militia as a 1 man corp? - in EVE New Citizens Q&A [original thread]
Edited by: Ambrosse Brutus on 13/06/2009 20:10:44 Louis deGuerre is correct, CCP intentionally do not allow a newly joined players or a player on a trial account to affect corp standings. As you only just joined the corp as you recently create...
- by Ambrosse Brutus - at 2009.06.13 20:08:00
|
14. BAD SUPPORT - in EVE New Citizens Q&A [original thread]
Originally by: Hra Neuvosto English is my second language and I could understand what he's saying perfectly. So if you say english is your first language and you couldn't understand his post, you're either an idiot or trying to be funny. ...
- by Ambrosse Brutus - at 2009.06.13 20:00:00
|
15. Dark Alliance Storyline Mission - in Missions & Complexes [original thread]
Originally by: MatStar Edited by: MatStar on 13/06/2009 16:35:25 i used to play wow no offense taken, seriously m8 ditch the prophecy its rubbish compared to a harbinger. ill give you an example of how much better the harbinger is: a...
- by Ambrosse Brutus - at 2009.06.13 19:36:00
|
16. Dark Alliance Storyline Mission - in Missions & Complexes [original thread]
Jusdging by some of the responses I am getting I guess some of you where offended by me using wow terminology, no offense was mean at all, its simply what I am fairly new to this game and I played WOW before. Anyway after doing a bit of research I...
- by Ambrosse Brutus - at 2009.06.13 14:05:00
|
17. Dark Alliance Storyline Mission - in Missions & Complexes [original thread]
Originally by: Alt Tabbed Originally by: Ambrosse Brutus Originally by: MatStar Edited by: MatStar on 12/06/2009 13:18:44 any mission kill the frigates first unless you know you can tank all of it np, frigates are "norm...
- by Ambrosse Brutus - at 2009.06.12 19:37:00
|
18. Dark Alliance Storyline Mission - in Missions & Complexes [original thread]
Originally by: MatStar Edited by: MatStar on 12/06/2009 13:18:44 any mission kill the frigates first unless you know you can tank all of it np, frigates are "normally" the only ones that will scrmable you and therefore cost you a new s...
- by Ambrosse Brutus - at 2009.06.12 13:27:00
|
19. Dark Alliance Storyline Mission - in Missions & Complexes [original thread]
Originally by: Alt Tabbed Runs a randomly assigned storyline mission alot? The tips you've been given so far are quite good. Fit tank correctly Don't mix guns Keep transversal low Use an AB to help both your tank and your Transversal A...
- by Ambrosse Brutus - at 2009.06.12 13:23:00
|
20. Dark Alliance Storyline Mission - in Missions & Complexes [original thread]
Edited by: Ambrosse Brutus on 12/06/2009 13:08:58 Ok, that could be reason for my losing my ship then as I sent out my drones to get the frigates and assumed my tank would be able to take care of the damage so just accelerated towards the admi...
- by Ambrosse Brutus - at 2009.06.12 13:09:00
|
Pages: [1] 2 3 |
First page | Previous page | Next page | Last page |